

HenchLoadoutInfo=(ClassName=SFXPawn_Jacob,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Jack,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Grunt,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns)) Once you speak to him, go to the weapons locker in the next room and the loadout is made available.Ĭode: HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles)) This part unlocks all the super weapons - the super Assault & Sniper rifle as well as the Claymore shotgun -after- you encounter Mordin and he gives you the hand cannon in Omega. PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerVanguard,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerInfiltrator,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))

PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSentinel,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) This next part changes the weapon loadout for all classes to match those found in the soldier class, set to preferenceĬode: PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerAdept,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) Storm/Sprint Boost - Travel on foot can be painfully slow, this is so you pretty much never run out of juice. Texmod (allows use of custom skins/textures) EXTENDED Gibbed ME2 Save Editor by RoadCrewWorker

Here's a list of essentials that I am aware of, I've uploaded em to the FTP. In case you're curious or wish to do your own scavenging of information, a Lot of this stuff comes from THIS THREAD ***WARNING*** DO NOT ATTEMPT EDITING COALESCED.INI WITH TRADITIONAL TEXT EDITORS, THEY WILL CRASH/BRICK YOUR GAME UNLESS YOU RESTORE THE ORIGINAL, USE THE TOOLS LISTED BELOW***WARNING***
